CUB
SCOUTING
Who We Are
Pack 641 Leaders
Purposes
Core
Values
Glossary of Terms
RANK
ADVANCEMENT
Advancement Basics
Bobcat
Tiger
Wolf
Bear
Webelos
SPECIAL AWARDS
Awards
BELT
LOOPS AND PINS
Academic
Sports
UNIFORM
Tiger
Wolf
Bear
Webelos
DOCUMENTS AND FORMS
Policies & Parents Guide
More Forms
TRAINING
Adult and Youth Training
LINKS
Boy Scout Troop 641
BSA Central Florida Council
Fort Gatlin District
Camp La-No-Che
BSA National Council
US Scouting Service Project
Central Florida Scout Shop
Jewish Scouting Sites
Area Synagogues
PackMaster Web
FUN STUFF
Scouting Games
Animated Guide to Knots
Pinewood Derby Cool Designs
Pinewood Derby Templates
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BEAR
ELECTIVES
Refer to the handbook for instructions on completing
each requirement.
-
SPACE
-
Identify two
constellations and
the North Star in
the night sky.
-
Make a pinhole
planetarium and show
three
constellations.
-
Visit a planetarium.
-
Build a model of a
rocket or space
satellite.
-
Read and talk about
at least one
man-made satellite
and one natural one.
-
Find a picture of
another planet in
our solar system.
Explain how it is
different from
Earth.
-
WEATHER
This elective is also
part of the
Cub Scout World
Conservation Award.
-
Learn how to read an
outdoor thermometer.
Put one outdoors and
read it at the same
time every day for
two weeks. Keep a
record of each day's
temperature and a
description of the
weather each day
(fair skies, rain,
fog, snow, etc.).
-
Build a weather
vane. Record wind
direction every day
at the same hour for
two weeks. Keep a
record of the
weather for each
day.
-
Make a rain gauge.
-
Find out what a
barometer is and how
it works. Tell your
den about it. Tell
what "relative
humidity" means.
-
Learn to identify
three different
kinds of clouds.
Estimate their
heights.
-
Watch the weather
forecast on TV every
day for two weeks.
Describe three
different symbols
used on weather
maps. Keep a record
of how many times
the weather forecast
is correct.
-
RADIO
-
Build a crystal or
diode radio. Check
with your local
craft or hobby shop
or the nearest Scout
shop that carries a
crystal radio kit.
It is all right to
use a kit.
-
Make and operate a
battery powered
radio, following the
directions with the
kit.
-
ELECTRICITY
-
Wire a buzzer or
doorbell.
-
Make an electric
buzzer game.
-
Make a simple bar or
horseshoe
electromagnet.
-
Use a simple
electric motor.
-
Make a crane with an
electromagnetic
lift.
-
BOATS
-
Help an adult rig
and sail a real
boat. (Wear your
PFD.)
-
Help an adult repair
a real boat or
canoe.
-
Know the flag
signals for storm
warnings.
-
Help an adult repair
a boat dock.
-
With an adult on
board, and both
wearing PFDs, row a
boat around a
100-yard course that
has two turns.
Demonstrate forward
strokes, turns to
both sides, and
backstrokes.
-
AIRCRAFT
-
Identify five
different kinds of
aircraft, in flight
if possible, or from
models or photos.
-
Ride in a commercial
airplane.
-
Explain how a hot
air balloon works.
-
Build and fly a
model airplane. (You
may use a kit. Every
time you do this
differently, it
counts as a
completed project.)
-
Sketch and label an
airplane showing the
direction of forces
acting on it (lift,
drag, and load).
-
Make a list of some
of the things a
helicopter can do
that other kinds of
airplanes can't.
Draw or cut out a
picture of a
helicopter and label
the parts.
-
Build and display a
scale airplane
model. You may use a
kit or build it from
plans.
-
THINGS THAT GO
-
With an adult's
help, make a scooter
or a Cubmobile. Know
the safety rules.
-
With an adult's
help, make a
windmill.
-
With an adult's
help, make a
waterwheel.
-
Make an invention of
your own design that
goes.
-
CUB SCOUT
BAND
-
Make and play a
homemade musical
instrument -
cigar-box banjo,
washtub bull fiddle,
a drum or rhythm
set, tambourine.
etc.
-
Learn to play two
familiar tunes on
any musical
instrument.
-
Play in a den band
using homemade or
regular musical
instruments. Play at
a pack meeting.
-
Play two tunes on
any recognized band
or orchestra
instrument.
-
ART
-
Do an original art
project and show it
at a pack meeting.
Every project you do
counts as one
requirement
Here are some ideas
for art projects: Mobile or wire
sculpture,
Silhouette, Acrylic
painting, Watercolor
painting, Collage,
Mosaic, Clay
sculpture, Silk
screen picture.
-
Visit an art museum
or picture gallery
with your den or
family.
-
Find a favorite
outdoor location and
draw or paint it.
-
MASKS
-
Make a simple
papier-mâché mask.
-
Make an animal mask.
-
Make a clown mask.
-
PHOTOGRAPHY
-
Practice holding a
camera still in one
position. Learn to
push the shutter
button without
moving the camera.
Do this without film
in the camera until
you have learned
how. Look through
the viewfinder and
see what your
picture will look
like. Make sure that
everything you want
in your picture is
in the frame of your
viewfinder.
-
Take five pictures
of the same subject
in different kinds
of light.
-
Subject in
direct sun with
direct light.
-
Subject in
direct sun with
side light.
-
Subject in
direct sun with
back light.
-
Subject in shade
on a sunny day.
-
Subject on a
cloudy day.
-
Put your pictures to
use.
-
Mount a picture
on cardboard for
display.
-
Mount on
cardboard and
give it to a
friend.
-
Make three
pictures that
show how
something
happened (tell a
story) and write
a one sentence
explanation for
each.
-
Take a picture in
your house.
-
With available
light.
-
Using a flash
attachment or
photoflood
(bright light).
-
NATURE CRAFTS
This elective is also
part of the
Cub Scout World
Conservation Award.
-
Make solar prints of
three kinds of
leaves.
-
Make a display of
eight different
animal tracks with
an eraser print.
-
Collect, press, and
label ten kinds of
leaves.
-
Build a waterscope
and identify five
types of water life.
-
Collect eight kinds
of plant seeds and
label them.
-
Collect, mount, and
label ten kinds of
rocks or minerals.
-
Collect, mount, and
label five kinds of
shells.
-
Build and use a bird
caller
-
MAGIC
-
Learn and show three
magic tricks.
-
With your den, put
on a magic show for
someone else.
-
Learn and show four
puzzles.
-
Learn and show three
rope tricks.
-
LANDSCAPING
-
With an adult, help
take care of your
lawn or flower beds
or help take care of
the lawn or flower
beds of a public
building, school, or
church. Seed bare
spots. Get rid of
weeds. Pick up
litter. Agree ahead
of time on what you
will do.
-
Make a sketch of a
landscape plan for
the area right
around your home.
Talk it over with a
parent or den
leader. Show which
trees, shrubs and
flowers you could
plant to make the
area look better.
-
Take part in a
project with your
family, den, or pack
to make your
neighborhood or
community more
beautiful. These
might be having a
cleanup party,
painting, cleaning
and painting trash
barrels, and
removing weeds.
(Each time you do
this differently, it
counts as a
completed project.)
-
Build a greenhouse
and grow twenty
plants from seed.
You can use a
package of garden
seeds, or use beans,
pumpkin seeds, or
watermelon seeds.
-
WATER AND SOIL
CONSERVATION
This elective is also
part of the
Cub Scout World
Conservation Award.
-
Dig a hole or find
an excavation
project and describe
the different layers
of soil you see and
feel. (Do not enter
an excavation area
alone or without
permission.)
-
Explore three kinds
of earth by
conducting a soil
experiment.
-
Visit a burned-out
forest or prairie
area, or a slide
area, with your den
or your family. Talk
to a soil and water
conservation officer
or forest ranger
about how the area
will be planted and
cared for so that it
will grow to be the
way it was before
the fire or slide
-
What is erosion?
Find out the kinds
of grasses, trees,
or ground cover you
should plant in your
area to help limit
erosion.
-
As a den, visit a
lake, stream, river,
or ocean (whichever
is nearest where you
live). Plan and do a
den project to help
clean up this
important source of
water. Name four
kinds of water
pollution.
-
FARM
ANIMALS
-
Take care of a farm
animal. Decide with
your parent the
things you will do
and how long you
will do them.
-
Name and describe
six kinds of farm
animals and tell
their common uses.
-
Read a book about
farm animals
and tell your den
about it.
-
With your family or
den, visit a
livestock exhibit at
a county or state
fair.
-
REPAIRS
-
With the help of an
adult, fix an
electric plug or
appliance.
-
Use glue or epoxy to
repair something.
-
Remove and clean a
drain trap.
-
Refinish or repaint
something.
-
Agree with an adult
in your family on
some repair job to
be done and do it.
(Each time you do
this differently, it
counts as a
completed project.)
-
BACKYARD
GYM
-
Build and use an
outdoor gym with at
least three items
from this list.
-
Balance board
-
Trapeze
-
Tire walk
-
Tire swing
-
Tetherball
-
Climbing rope
-
Running long
jump area.
-
Build three outdoor
toss games.
-
Plan an outdoor game
or gym day with your
den. (This can be
part of a pack
activity). Put your
plans on paper.
-
Hold an open house
for your backyard
gym.
-
SWIMMING
There is something about
this elective that is
different from any
other. That is this
rule: whenever you are
working on the Swimming
elective, you must have
an adult with you who
can swim.
-
Jump feetfirst into
water over your
head, swim 25 feet
on the surface,
stop, turn sharply,
and swim back.
-
Swim on your back,
the elementary
backstroke, for 30
feet.
-
Rest by floating on
your back, using as
little motion as
possible for at
least one minute.
-
Tell what is meant
by the buddy system.
Know the basic rules
of safe swimming
-
Do a racing dive
from edge of pool
and swim 60 feet,
using a racing
stroke. (You might
need to make a
turn.)
-
SPORTS
-
In archery, know the
safety rules and how
to shoot correctly.
Put six arrows into
a 4-foot target at a
distance of 15 feet.
Make an arrow
holder. (This can be
done only at a
district/council day
or resident or
family camp.)
-
In skiing, know the
Skier's Safety and
Courtesy Code.
Demonstrate walking
and kick turn,
climbing with a side
step or herringbone,
a snowplow stop, a
stem turn, four
linked snowplow or
stem turns, straight
running in a
downhill position or
cross-country
position, and how to
recover from a fall.
-
In ice skating, know
the safety rules.
From a standing
start, skate forward
150 feet; and come
to a complete stop
within 20 feet.
Skate around a
corner clockwise and
counterclockwise
without coasting.
Show a turn from
forward to backward.
Skate backward 50
feet.
-
In track, show how
to make a sprint
start. Run the
50-yard dash in 10
seconds or less.
Show how to do the
standing long jump,
the running long
jump, or high jump.
(Be sure to have a
soft landing area.)
-
In roller skating
(with conventional
or in-line skates),
know the safety
rules. From a
standing start,
skate forward 150
feet; and come to a
complete stop within
20 feet. Skate
around a corner
clockwise and
counterclockwise
without coasting and
show a turn from
forward to backward.
Skate backward 50
feet. Wear the
proper protective
clothing.
-
Earn a new
Cub Scout Sports
pin. (Repeat three
times with different
sports to earn up to
three Arrow Points.)
-
SALES
-
Take part in a
council- or
pack-sponsored,
money-earning sales
program. Keep track
of the sales you
make yourself. When
the program is over,
add up the sales you
have made.
-
Help with a garage
sale or rummage
sale. This can be
with your family or
a neighbor, or it
can be a church,
school, or pack
event.
-
COLLECTING THINGS
-
Start a stamp
collection. You can
get information
about stamp
collecting at any
U.S. post office.
-
Mount and display a
collection of
emblems, coins, or
other items to show
at a pack meeting.
This can be any kind
of collection. Every
time you show a
different kind of
collection, it
counts as one
requirement.
-
Start your own
library. Keep your
own books and
pamphlets in order
by subject. List the
title, author, and
subject of each on
an index card and
keep the cards in a
file box, or use a
computer program to
store the
information.
-
MAPS
-
Look up your state
on a U.S. map. What
other states touch
its borders?
-
Find your city or
town on a map of
your state. How far
do you live from the
state capital?
-
In which time zone
do you live? How
many time zones are
there in the U.S.?
-
Make a map showing
the route from your
home to your school
or den meeting
place.
-
Mark a map showing
the way to a place
you would like to
visit that is at
least 50 miles from
your home.
-
AMERICAN INDIAN LIFE
-
American Indian
people live in every
part of what is now
the continental
United States. Find
the name of the
American Indian
nation that lives or
has lived where you
live now. Learn
about these people.
-
Learn, make
equipment for, and
play two American
Indian or other
native American
games with members
of your den. Be able
to tell the rules,
who won, and what
the score was.
-
Learn what the
American Indian
people in your area
(or another area)
used for shelter
before contact with
the Europeans. Learn
what American Indian
people in that area
used for shelter
today. Make a model
of one of these
shelters, historic
or modern. Compare
the kind of shelter
you made with the
others made in your
den.
-
Let's Go
Camping
-
Learn about the ten
essential items you
need for a hike or
campout. Assemble
your own kit of
essential items.
Explain why each
item is "essential."
-
Go on a short hike
with your den,
following the buddy
system. Explain how
the buddy system
works and why it is
important to you to
follow it. Tell what
to do if you are
lost.
-
Participate with
your den in front of
the pack at a
campfire.
-
Participate with
your pack on an
overnight campout.
Help put up your
tent and hlp set up
the campsite.
-
Participate with
your den in a
religious service
during an overnight
campout or other Cub
Scouting event.
-
Attend day camp in
your area.
-
attend resident camp
in your area.
-
Earn the
Cub Scout Leave No
Trace Award.
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